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Using VRML for an Overview of World Problems
VRML browser plug-in:
In order to be able to view both live and pre-generated VRML scenes,
you have to install Cortona VRML Client that seamlessly plugs into your browser (be it Internet Explorer or Netscape).
As many demos are based on VRML 1.0 standard, you will also need to install Cortona VRML 1.0 Converter.
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Menu:
Displays: vicious loops of world problems
Displays: international organizations
Explanations
Sources
Future issues
Feedback
Displays of vicious problem loops: This page introduces several experimental VRML displays available at:
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vrml25.wrl
(30 kb) -- multiple
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vrml26.wrl
(10kb) -- simple, single colour
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vrml27.wrl
(10 kb) -- simple single colour
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vrml52.wrl
(22 kb) -- multiple, multicolour, linked to demo
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vrml57.wrl
(40 kb) -- multiple, multicolour, with connecting lines, linked
to demo
The first of these groups 7 sets of interlocking
"vicious problem loops". Numbers 2 and 3 group
2 each. Number 4 displays several sets with each loop in a set coloured
differently. Number 5 introduces lines between diferent interlocking sets
where the same problem occurs in different loop interlocks. These are generated
from the world problems data in the Encyclopedia
of World Problems and Human Potential
Each vicious loop has a sequence of from three to five problems aggravating
each other in a cycle. Each interlock cluster depicts intersections between
such cycles, usually three.
You can place the cursor on individual problems (spheres) in each
cluster and the name of the problem will appear (with its identifier in
the UIA database). Some spheres are coloured red,
you can click on any of these and you will be taken into the corresponding
explanatory text in the UIA demo on this website.
Displays of interconnected international
organizations: As a very first experiment in displaying information
on networks of organizations profiled in the Yearbook
of International Organizations, we have generated the following:
A series based on the contacts between between 50 and 100 international
NGOs in relationship with UNESCO (omitting the contact with UNESCO itself):
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vrml58.wrl(46 kb) -- white background
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vrml60.wrl(59 kb) -- green background
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vrml61.wrl(60 kb) -- blue background
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vrml62.wrl(60 kb) -- yellow background
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vrml64.wrl(51 kb) -- green (dense network)
Some first experiments in displaying direct institutional connections
of major organizations:
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vrml67.wrl(47 kb) -- black background -- "fountain" (United Nations)
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vrml81.wrl(61 kb) -- blue background -- sphere (United Nations)
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vrml82.wrl(61 kb) -- blue background -- sphere (European Community)
In #81 and #82, clicking on panels with a ">" in the name should take
you direct to the named organization's website.
Even in their initial form, these approaches suggest many new possibilities
which we will proceed to explore.
A further series of experiments towards a "solar system" model of
major institutions:
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vrml100.wrl(10 kb) -- unclickable -- (United Nations)
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vrml101.wrl(61 kb) -- clickable, merged (United Nations)
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vrml102.wrl(61 kb) -- clickable, dispersed (United Nations)
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vrml103.wrl(61 kb) -- clickable, compromise (United Nations)
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vrml107.wrl(29 kb) -- clickable (World Bank Group)
Initiating a new series of experiments (Dec 1997), we have started with
a spiral metaphor:
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vrml108.wrl(36 kb) -- clickable (United Nations)
We will post new displays here as seems appropriate. At this point we
should emphasize that we are only exploring techniques,
rather than ensuring the best solution in any particular case, or ensuring
a full display of relevant data. For this reason some of the additional
features noted below, may or may not be operational in a particular display.
VRML 2.0 An indication of the possibility with the VRML 2.0 standard is given by one
experiment:
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dyna22.wrl(44 kb) -- Presentation of clickable problem loops
Sources: The above
structures were generated by program directly
from our database on world problems. This means that items have not been
positioned by manually -- which also means that many can be quickly regenerated.
Example #5 seems to indicate a bug, either in our VRML source code or in
our Live3D browser. We cannot get the double lines to be drawn as single
lines -- any comments?
We are currently improving the quality of the data with regard to
vicious problem loops as a means of shifting the
level of analysis from individual problems to cycles of problems
which may offer more significant opportunities for strategic action.
Much of the data produced by the UIA from information supplied by international
organizations profiled in its Yearbook
of International Organizations includes details of networks
of relationships. These may be between orgnizations, between
world problems, between organizational strategies, between values,
or between approaches to human development. This is especially clear
with the information provided in the Encyclopedia
of World Problems and Human Potential which cross-references
the organizations in the Yearbook.
These relationships are usually extremely complex and difficult to
understand. It is clearly difficult to gain any meaningful overview of
them through textual description or two-dimensional diagrams. VRML techniques
provide an entirely new approach to this challenge
by making use of three dimensional visualization and navigational tools.
Future issues:
We will continue to experiment with these VRML displays. Some issues we
face are:
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discover better ways of positioning interlock
structures in 3D space (we are seeking help from practitioners of
"graph theory", although they have relatively little interest in depicting
the networks they analyze, notably in 3D)
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structuring the interlocks themselves
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positioning of "narrower" problems of those
represented here as spheres
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what makes for a meaningful display
? It is one thing to create displays, it is another to render them meaningful.
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how to use the displays in conjunction with editorial research work
on a live database -- where we are essentially engaged in editing
complex structures of hyperlinks
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introduction of viewpoints to take advantage
of the browser facilities to move to selected viewpoints
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use of a grid system to provide some orientation
for navigation
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reducing complexity of objects to improving browser performance (we
have used cubes in recent displays)
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jumping between VRML displays
Feedback: Any suggestions
and comments would be much appreciated. Anybody with matrix skills care
to comment on the positioning issue in relation to comprehension of complexity?
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